The gaming table : its votaries and victims, in all times and countries,
especially in England and in France. Vol. 2 | ||
18. To get a card into a pack firmly held by a party.
This trick strikingly shows how easily we may all be deceived by appearances.
Select the five or seven of any suit, say the seven of hearts, and handing the remainder of the pack to a party, show him the card, with your thumb on the seventh pip, so as to conceal it, saying: — `Now, hold the pack as firmly as you can, and keep your eye upon it to see that there is no trickery, and yet I undertake to get into it this six of hearts.' This injunction rivets his attention, and doubtless, like other wise people destined to be deceived, he feels quite sure that nobody can `take him in.' In this satisfactory condition for the operation on both sides, you flourish the card so as just to reach the level of the top of your hat (if you wear an Alpine scolloped, so much the better), and then, bringing down the card, rapidly strike it on the pack twice, uttering the words one, two, at each stroke; but, on the third raising of the card, leave it on the top of your hat, striking the pack with your hand — with the word three.
This trick may be performed in a drawing-room, if the
operator be seated, dropping the card behind his back, especially
in an easy-chair.
THE END.
The gaming table : its votaries and victims, in all times and countries,
especially in England and in France. Vol. 2 | ||