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THE HISTORY OF DICE AND CARDS.
  
  
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9. THE HISTORY OF DICE AND CARDS.

THE knights of hazard and devotees of chance, who live in and by the rattle of the box, little know, or care, perhaps, to whom they are indebted for the invention of their favourite cube. They will solace themselves, no doubt, on being told that they are pursuing a diversion of the highest antiquity, and which has been handed down through all civilized as well as barbarous nations to our own times.

The term `cube,' which is the figure of a die, comes originally from the Arabic word `ca'b,' or `ca'be,' whence the Greeks derived their cúbos, and cubeía, which is used to signify any solid figure perfectly square every way — such as the geometrical cube, the die used in play, and the temple at


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Mecca, which is of the same figure. The Persic name for `die' is `dad,' and from this word is derived the name of the thing in Spanish, Portuguese, and Italian, namely, dado. In the old French it is det, in the plural dets; in modern French and dez, whence our English name `die,' and its plural `dies,' or `dice.'

Plato tells us that dice and gaming originated with a certain demon, whom he calls Theuth, which seems very much like the original patronymic of our Teutonic races, always famous for their gambling propensity. The Greeks generally, however, ascribed the invention of dice to one of their race, named Palamedes, a sort of universal genius, who hit upon many other contrivances, among the rest, weights and measures. But this worthy lived in the times of the Trojan war, and yet Homer makes no mention of dice — the astragaloi named by the poet being merely knuckle-bones. Dice, however, are mentioned by Aristophanes in his comedies, and so it seems that the invention must be placed between the times of the two poets, that is, about 2300 years ago. At any rate the cube or die has been in use as an instrument of play, at least, during that period of time.


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The great antiquity, therefore, of the die as an instrument of pastime is unquestionable, and the general reason assigned for its invention was the amusement and relaxation of the mind from the pressure of difficulties, or from the fatigues and toils of protracted war. Indeed, one conjecture is, that gaming was invented by the Lydians when under the pressure of a great famine; to divert themselves from their sufferings they contrived dice, balls, tables, &. This seems, however, rather a bad joke. The afflicted Job asks — `Can a man fill his belly with the east wind?' And we can imagine that plenty of tobacco to smoke and `chaw' would mitigate the pangs of starvation to an army in the field, as has been seriously suggested; but you might just as well present a soldier with a stone instead of bread, as invite him to amuse himself with dice, or anything else, to assuage the pangs of hunger.

Be that as it may, time soon matured this instrument of recreation into an engine of destruction; and the intended palliative of care and labour has proved the fostering nurse of innumerable evils. This diminutive cube has usurped a tyranny over mankind for more than two thousand


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years, and continues at this day to rule the world with despotic sway — levelling all distinctions of fortune in an instant by the fiat of its single turn.

The use of dice was probably brought into this island by the Romans, if not before known; it became more frequent in the times of our Saxon ancestry, and has prevailed with almost unimpaired vigour from those days to our own.

The Astragalos of the Greeks and Talus of the Romans were, as before stated, nothing but the knuckle-bones of sheep and goats, numbered, and used for gaming, being tossed up in the air and caught on the back of the hand. Two persons played together at this game, using four bones, which they threw up into the air or emptied out of a dice-box (fritillus), observing the numbers of the opposite sides. The numbers on the four sides of the four bones admitted of thirty-five different combinations. The lowest throw of all was four aces; but the value of the throw was not in all cases the sum of the four numbers turned up. The highest in value was that called Venus, in which the numbers cast up were all different; the sum of them being only fourteen. It was by obtaining this throw, hence called basilicus, that `the King of


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the Feast' was appointed by the Romans. Certain other throws were called by particular names, taken from the gods, heroes, kings, courtesans, animals; altogether there were sixty-four such names. Thus, the throw consisting of two aces and two treys, making eight, was denominated Stesichorus. When the object was simply to throw the highest number, the game was called pleistobolinda, a Greek word of that meaning. When a person threw the tali, he often invoked either a god or his mistress.

Dice were also made of ivory, bone, or some close-grained wood, especially privet ligustris tesseris utilissima, Plin. H. N.). They were numbered as at present.

Arsacides, King of the Parthians, presented Demetrius Nicator, among other presents, with golden dice — it is said, in contempt for his frivolous propensity to play — in exprobationem puerilis levitatis.'[58] [58] Justini Hist., lib. xxxviii. 9. 9.

Dice are also mentioned in the New Testament, where occurs the word cubeía (Eph. iv. 14), (`the only word for "gambling'' used in the Bible'), a word in very common use, among Paul's kith and kin, for `cube,' `dice,' `dicery,' and it occurs


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frequently in the Talmud and Midrash. The Mishna declares unfit either as `judge or witness,' `a cubeía-player, a usurer, a pigeon-flier (betting-man), a vendor of illegal (seventh-year) produce, and a slave.' A mitigating clause — proposed by one of the weightiest legal authorities, to the effect that the gambler and his kin should only be disqualified `if they have but that one profession' — is distinctly negatived by the majority, and the rule remains absolute. The classical word for the gambler or dice-player, cubeutes, appears aramaized in the same sources into something like kubiustis, as the following curious instances may show: When the Angel, after having wrestled with Jacob all night, asks him to let him go, `for the dawn has risen' (A. V., `the day breaketh'), Jacob is made to reply to him, `Art thou, then, a thief or a kubiustis, that thou art afraid of the day?' To which the Angel replies, `No, I am not; but it is my turn to-day, and for the first time, to sing the Angelic Hymn of Praise in Heaven: let me go.' In another Tadmudical passage an early biblical critic is discussing certain arithmetical difficulties in the Pentateuch. Thus he finds the number of Levites (in Numbers) to differ,

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when summed up from the single items, from that given in the total. Worse than that, he finds that all the gold and silver contributed to the sanctuary is not accounted for, and, clinching his argument, he cries, `Is, then, your master Moses a thief or a kubiustis? Or could he not make up his accounts properly?' The critic is then informed of a certain difference between `sacred' and other coins; and he further gets a lesson in the matter of Levites and Firstborn, which silences him. Again, the Talmud decides that, if a man have bought a slave who turns out to be a thief or a kubiustis, — which has here been erroneously explained to mean a `manstealer,' — he has no redress. He must keep him, as he bought him, or send him away; for he has bought him with all his vices.

Regarding the translation `sleight' in the A.V., this seems a correct enough rendering of the term as far as the sense of the passage goes, and comes very near the many ancient translations — `nequitia,' `versutia,' `inanis labor,' `vana et inepta (?) subtilitas,' &., of the Fathers. Luther has `Schalkheit,' — a word the meaning of which at his time differed considerably from our acceptation of the term. The Thesaurus takes Paul's cubeía (s.v.)


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more literally, to mean `in alea hominum, i. e., in certis illis casibus quibus jactantur homines.'[59] [59] E. Deutseh in the Athenæum of Sept. 28, 1867.

The ancient tali, marked and thrown as above described, were also used in divination, just as dice are at the present day; and doubtless the interpretations were the same among the ancients — for all superstitions are handed down from generation to generation with wondrous fidelity. The procedure is curious enough, termed `the art of telling fortunes by dice.'

Three dice are taken and well shaken in the box with the left hand, and then cast out on a board or table on which a circle is previously drawn with chalk; and the following are the supposed predictions of the throws: —

Three, a pleasing surprise; four, a disagreeable one; five, a stranger who will prove a friend; six, loss of property; seven, undeserved scandal; eight, merited reproach; nine, a wedding; ten, a christening, at which some important event will occur; eleven, a death that concerns you; twelve, a letter speedily; thirteen, tears and sighs; fourteen, beware that you are not drawn into some trouble or plot by a secret enemy; fifteen, immediate pros


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perity and happiness; sixteen, a pleasant journey; seventeen, you will either be on the water, or have dealings with those belonging to it, to your advantage; eighteen, a great profit, rise in life, or some desirable good will happen almost immediately, for the answers to the dice are said to be fulfilled within nine days. To throw the same number twice at one trial shows news from abroad, be the number what it may. If the dice roll over the circle, the number thrown goes for nothing, but the occurrence shows sharp words impending; and if they fall on the floor it is blows. In throwing the dice if one remain on the top of the other, `it is a present of which you must take care,' namely, `a little stranger' at hand.

Two singular facts throw light on the kind of dice used some 100 and 150 years ago. In an old cribbage card-box, curiously ornamented, supposed to have been made by an amateur in the reign of Queen Anne, and now in my possession, I found a die with one end fashioned to a point, evidently for the purpose of spinning — similar to the modern teetotum. With the same lot at the sale where it was bought, was a pack of cards made of ivory, about an inch and a half in length


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and one inch in width — in other respects exactly like the cards of the period.

Again, it is stated that in taking up the floors of the Middle Temple Hall, about the year 1764, nearly 100 pairs of dice were found, which had dropped, on different occasions, through the chinks or joints of the boards. They were very small, at least one-third less that those now in use. Certainly the benchers of those times did not keep the floor of their magnificent hall in a very decent condition.

A curious fact relating to dice may here be pointed out. Each of the six sides of a die is so dotted or numbered that the top and bottom of every die (taken together) make 7; for if the top or uppermost side is 5, the bottom or opposite side will be 2; and the same holds through every face; therefore, let the number of dice be what it may, their top and bottom faces, added together, must be equal to the number of dice multiplied by 7. In throwing three dice, if 2, 3, and 4 are thrown, making 9, their corresponding bottom faces will be 5, 4, and 3, making 12, which together are 21 — equal to the three dice multiplied by 7.


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CARDS.

The origin of cards is as doubtful as that of dice. All that we know for certain is that they were first used in the East. Some think that the figures at first used on them were of moral import: the Hindoo and Chinese cards are certainly emblematic in a very high degree; the former illustrate the ten avatars, or incarnations of the deity Vishnu; and the so-called `paper-tickets' of the Chinese typify the stars, the human virtues, and, indeed, every variety of subject. Sir William Jones was convinced that the Hindoo game of Chaturaji — that is, `the Four Rajahs or Kings' — a species of highly-complicated chess — was the first germ of that parti-coloured pasteboard, which has been the ruin of so many modern fortunes. A pack of Hindoostani cards, in the possession of the Royal Asiatic Society, and presented to Captain Cromline Smith in 1815, by a high caste Brahman, was declared by the donor to be actually 1000 years old: `Nor,' said the Brahman, `can any of us now play at them, for they are not like our modern cards at all.' Neither, indeed, do they bear any remarkable resemblance to our own — the pack consisting of no


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less than eight sorts of divers colours, the kings being mounted upon elephants, and viziers, or second honours, upon horses, tigers, and bulls. Moreover, there are other marks distinguishing the respective value of the common cards, which would puzzle our club-quidnuncs not a little — such as `a pine-apple in a shallow cup,' and a something like a parasol without a handle, and with two broken ribs sticking through the top. The Chinese cards have the advantage over those of Hindoostan by being oblong instead of circular.

It was not before the end of the 14th century that cards became known in Europe; and it is a curious fact that the French clergy took greatly to card-playing about that time — their favourite game being the rather ungenteel `All Fours,' as now reputed; for they were specially forbidden that pastime by the Synod of Langres in 1404.

The ancient cards of both Spain and France, particularly the `court-cards,' exhibit strong marks of the age of chivalry; but here we may observe that the word is written by some ancient writers, `coate-cards,' evidently signifying no more than figures in particular dresses. The giving pre-eminence or victory to a certain suit, by the name of


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`trump,' which is only a corruption of the word `triumph,' is a strong trait of the martial ideas of the inventors of these games. So that, if the Chinese started the idea, it seems clear that the French and Spanish improved upon it and gave it a plain significance; and there is no reason to doubt that cards were actually employed to amuse Charles VI. in his melancholy and dejection.

The four suits of cards are supposed to represent the four estates of a kingdom: — 1. The nobility and gentry; 2. The ecclesiastics or priesthood; 3. The citizens or commercial men; 4. The peasantry or Husbandmen. The nobility are represented in the old Spanish cards by the espada, or sword, corrupted by us into `spades,' — by the French with piques, `pikes or spears.' The ecclesiastical order is pointed out by copas, or sacramental cups, which are painted in one of the suits of old Spanish cards, and by cœurs, or `hearts,' on French cards, as in our own — thereby signifying choir-men, gens de chœur, or ecclesiastics — from chœur de l'eglise, `the choir of the church,' that being esteemed the most important part or the heart of the church.

The Spaniards depicted their citizens or commercial men under dineros, a small coin, an emblem


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very well adapted to the productive classes; the French by carreaux, squares or lozenges — importing, perhaps, unity of interest, equality of condition, regularity of manners, and the indispensable duty of this class of men to deal with one another `on the square.' The Spaniards made bastos, or knotty clubs, the emblem of the `bold peasantry,' taken probably from the custom that the plebeians were permitted to challenge or fight each other with sticks and quarter-staves only, but not with the sword, or any arms carried by a gentleman; while the French peasantry were pointed out under the ideas of husbandry, namely, by the trefles, trefoil or clover-grass. So much for the suits.

With regard to the depicted figures of cards, each nation likewise followed its own inventions, though grounded in both on those ideas of chivalry which then strongly prevailed. The Spanish cards were made to carry the insignia and accoutrements of the King of Spain, the ace of deneros being emblazoned with the royal arms, supported by an eagle. The French ornamented their cards with fleurs de lis, their royal emblem. The Spanish kings, in conformity to the martial spirit of the times when cards were introduced, were all


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mounted on horseback, as befitted generals and commanders-in-chief; but their next in command (among the cards) was el caballo, the knight-errant on horseback — for the old Spanish cards had no queens; and the third in order was the soto, or attendant, that is, the esquire, or armour-bearer of the knight — all which was exactly conformable to those ideas of chivalry which ruled the age. It is said that David (king of spades), tormented by a rebellious son, is the emblem of Charles VII., menaced by his son (Louis XI.), and that Argine (queen of clubs) is the anagram of Regina, and the emblem of Marie d'Anjou, the wife of that prince; that Pallas (queen of spades) represents Joan of Arc, the Maid of Orleans; that Rachel (queen of diamonds) is Agnes Sorel; lastly, that Judith (queen of hearts) is the Queen Isabeau. The French call the queens at cards dames.

The four knaves (called in French, valets or varlets) are four valiant captains — Ogier and Lancelot, the companions of Charlemagne, Hector de Gallard, and Lahire, the generals of Charles VII. The remainder of the pack equally presents a sort of martial allegory; the heart is bravery; the spade (espad, `sword') and the diamond (carreau, that is,


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a square or shield) are the arms of war; the club (in French trefle, `trefoil') is the emblem of provisions; and the ace (in French as, from the Latin aes, `coin') is the emblem of money — the sinews of war.

In accordance with this allegorical meaning, the function of the ace is most significant. It leads captive every other card, queen and king included — thus indicating the omnipotence of gold or mammon!

`To the mighty god of this nether world —
To the spirit that roams with banner unfurl'd
O'er the Earth and the rolling Sea —
And hath conquer'd all to his thraldom
Where his eye hath glanced or his footstep sped —
Who hath power alike o'er the living and dead —
Mammon![59] I sing to thee!

[59] Steinmetz Ode to Mammon.

Some say that the four kings represent those famous champions of antiquity — David, Alexander, Julius Cæsar, and Charlemagne; and that the four queens, Argine, Pallas, Esther, and Judith, are the respective symbols of majesty, wisdom, piety, and fortitude; and there can be no doubt, if you look attentively on the queens of a pack of cards, you will easily discern the appropriate expressions of all these attributes in the faces of the grotesque


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ladies therein depicted. The valets, or attendants, whom we call knaves, are not necessarily `rascals,' but simply servants royal; at first they were knights, as appears from the names of some of the famous French knights being formerly painted on the cards.

Thus a pack of cards is truly a monument of the olden time — the days of chivalry and its numberless associations.

In addition to the details I have given in the previous chapter (p. 244) respecting the probability of holding certain cards, there are a few other curious facts concerning them, which it may be interesting to know.

There is a difference in the eyes of two of the knaves — those of diamonds and hearts, more apparent in the old patterns, suggesting the inference that they are blind. This has been made the basis of a card trick, as to which two of the four knaves presenting themselves would be selected as servants. Of course the blind ones would be rejected. A bet is sometimes proposed to the unwary, at Whist, but one of the party will have in his hand, after the deal, only one of a suit, or none of a suit. The bet should not be taken, as this result very frequently happens.


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Lastly, there is an arithmetical puzzle of the most startling effect to be contrived with a pack of cards, as follows. Let a party make up parcels of cards, beginning with a number of pips on any card, and then counting up to twelve with individual cards. In the first part of the trick it must be understood that the court cards count as ten, all others according to the pips. Thus, a king put down will require only two cards to make up 12, whereas the ace will require 11, and so on. Now, when all the parcels are completed, the performer of the trick requires to know only the number of parcels thus made, and the remainder, if any, to declare after a momentary calculation, the exact number of pips on the first cards laid down — to the astonishment of those not in the secret. In fact, there is no possible arrangement of the cards, according to this method, which can prevent an adept from declaring the number of pips required, after being informed of the number of parcels, and the remainder, if any. This startling performance will be explained in a subsequent chapter — amusing card tricks.

Cards must soon have made their way among our countrymen, from the great intercourse that


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subsisted between England and France about the time of the first introduction of cards into the latter kingdom. If the din of arms in the reign of our fifth Henry should seem unfavourable to the imitation of an enemy's private diversions, it must be remembered that France was at that period under the dominion of England, that the English lived much in that country, and consequently joined in the amusements of the private hour, as well as in the public dangers of the field.

Very soon, however, the evil consequences of their introduction became apparent. One would have thought that in such a tumultuous reign at home as that of our sixth Henry, there could not have been so much use made of cards as to have rendered them an object of public apprehension and governmental solicitude; but a record appears in the beginning of the reign of Edward IV., after the deposition of the unfortunate Henry, by which playing cards, as well as dice, tennis-balls, and chessmen, were forbidden to be imported.

If this tended to check their use for a time, the subsequent Spanish connection with the court of England renewed an acquaintance with cards and a love for them. The marriage of Prince Arthur


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with the Infanta Catherine of Arragon, brought on an intimacy between the two nations, which probably increased card-playing in England, — it being a diversion to which the Spaniards were extremely addicted at that period.

Cards were certainly much in use, and all ideas concerning them very familiar to the minds of the English, during the reign of Henry VIII., as may be inferred from a remarkable sermon of the good bishop Latimer. This sermon was preached in St Edward's church, Cambridge, on the Sunday before Christmas day, 1527, and in this discourse he may be said to have `dealt' out an exposition of the precepts of Christianity according to the terms of card-playing. `Now ye have heard what is meant by this "first card,'' and how you ought to "play'' with it, I purpose again to "deal'' unto you "another card almost of the same suit,'' for they be of so nigh affinity that one cannot be well "played'' without the other, &.' `It seems,' says Fuller, `that he suited his sermon rather to the time — being about Christmas, when cards were much used — than to the text, which was the Baptist's question to our Lord — "Who art thou?'' — taking thereby occasion to conform his


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discourse to the "playing at cards,'' making the "heart triumph.'' ' This blunt preaching was in those days admirably effectual, but it would be considered ridiculous in ours — except from the lips of such original geniuses as Mr Spurgeon, who hit upon this vein and made a fortune of souls as well as money. He is, however, inimitable, and any attempt at entering into his domain would probably have the same result as that which attended an imitation of Latimer by a country minister, mentioned by Fuller. `I remember,' he says, `in my time (about the middle of the seven-teenth century), a country minister preached at St Mary's, from Rom. xii. 3, — "As God has dealt to every man the measure of faith.'' In a fond imitation of Latimer's sermon he followed up the metaphor of dealing, — that men should play above-board, that is, avoid all dissembling, — should not pocket cards, but improve their gifts and graces, — should follow suit, that is, wear the surplice, &., — all which produced nothing but laughter in the audience. Thus the same actions by several persons at several times are made not the same actions, yea, differenced from commendable discretion to ridiculous absurdity. And thus he will

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make but bad music who hath the instruments and fiddlesticks, but none of the "resin'' of Latimer.'

The habit of card-playing must have been much confirmed and extended by the marriage of Philip of Spain with our Queen Mary, whose numerous and splendid retinue could not but bring with them that passionate love of cards which prevailed in the Spanish court.

It seems also probable that the cards then used (whatever they might have been before) were of Spanish form and figure, in compliment to the imperious Philip; since even to this day the names of two Spanish suits are retained on English cards, though without any reference to their present figure. Thus, we call one suit spades, from the Spanish espada, `sword,' although we retain no similitude of the sword in the figure, — and another clubs, in Spanish, bastos, but without regard to the figure also.

Old Roger Ascham, the tutor of Queen Elizabeth, gives us a picture of the gambling arts of his day, as follows: — How will they use these shiftes when they get a plaine man that cannot skill of them! How they will go about, if they perceive an


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honest man have moneye, which list not playe, to provoke him to playe! They will seek his companye; they will let him pay noughte, yea, and as I hearde a man once saye that he did, they will send for him to some house, and spend perchaunce a crowne on him, and, at last, will one begin to saye: at, my masters, what shall we do? Shall every man playe his twelve-pence while an apple roste in the fire, and then we will drincke and departe?'' "Naye'' will another saye (as false as he), "you cannot leave when you begin, and therefore I will not playe: but if you will gage, that every man as he hath lost his twelve-pence, shall sit downe, I am contente, for surelye I would Winne no manne's moneye here, but even as much as woulde pay for my supper.'' Then speaketh the thirde to the honeste man that thought not to play: — "What? Will you play your twelve-pence?'' If he excuse him — "Tush! man!'' will the other saye, "sticke not in honeste company for twelve-pence; I will beare your halfe, and here is my moneye.'' Nowe all this is to make him to beginne, for they knowe if he be once in, and be a loser, that he will not sticke at his twelve-pence, but hopeth ever to get it againe, whiles perhappes he will lose all. Then every one of them

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setteth his shiftes abroache, some with false dyse, some with settling of dyse, some with having out-landish silver coynes guilded, to put awaye at a time for good golde. Then, if there come a thing in controversye, must you be judged by the table, and then farewell the honeste man's parte, for he is borne downe on every syde.'

It is evident from this graphic description of the process, that the villany of sharpers has been ever the same; for old Roger's account of the matter in his day exactly tallies with daily experience at the present time.

The love of card-playing was continued through the reign of Elizabeth and James I.,[60] and in the reign of the latter it had reached so high a pitch that the audiences used to amuse themselves with cards at the play-house, while they were waiting for the beginning of the play. The same practice existed at Florence. If the thing be


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not done at the present day, something analogous prevails in our railway carriages throughout the kingdom. It is said that professed card-sharpers take season-tickets on all the lines, and that a great deal of money is made by the gentry by duping unwary travellers into a game or by betting. [60] King James, the British Solomon, although he could not `abide' tobacco, and denounced it in a furious `Counterblaste,' could not `utterly condemn' play, or, as he calls it, `fitting house-pastimes.' `I will not,' he says, `agree in forbidding cards, dice, and other like games of Hazard,' and enters into an argument for his opinion, which is scarcely worth quoting. See Basilicon Doron — a prodigy of royal fatuity — but the perfect `exponent' of the characteristics of the Stuart royal race in England.

There is no reason to suppose that the fondness for this diversion abated, except during the short `trump or triumph of the fanatic suit' — in the hard times of Old Oliver — when undoubtedly cards were styled `the devil's books.' But, indeed, by that time they had become an engine of much fraud and destruction; so that one of the early acts of Charles II.'s reign inflicted large penalties on those who should use cards for fraudulent purposes.

`Primero was the fashionable game at the court of England during the Tudor dynasty. Shakspeare represents Henry VIII. playing at it with the Duke of Suffolk; and Falstaff says, "I never prospered since I forswore myself at Primero.'' In the Earl of Northumberland's letters about the Gunpowder-plot, it is noticed that Joscelin Percy was playing at this game on Sunday, when his uncle, the conspirator, called on him at Essex


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House. In the Sidney papers, there is an account of a desperate quarrel between Lord Southampton, the patron of Shakspeare, and one Ambrose Willoughby. Lord Southampton was then "Squire of the Body'' to Queen Elizabeth, and the quarrel was occasioned by Willoughby persisting to play with Sir Walter Raleigh and another at Primero, in the Presence Chamber, after the queen had retired to rest, a course of proceeding which Southampton would not permit. Primero, originally a Spanish game, is said to have been made fashionable in England by Philip of Spain, after his marriage with Queen Mary.

Maw succeeded Primero as the fashionable game at the English court, and was the favourite game of James I., who appears to have played at cards, just as he played with affairs of state, in an indolent manner; requiring in both cases some one to hold his cards, if not to prompt him what to play. Weldon, alluding to the poisoning of Sir Thomas Overbury, in his Court and Character of King James, says: `The next that came on the stage was Sir Thomas Monson, but the night before he was to come to his trial, the king being at the game of Maw, said, "To-morrow comes


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Thomas Monson to his trial.'' "Yea,'' said the king's card-holder, "where, if he do not play his master's prize, your Majesty shall never trust me.'' This so ran in the king's mind, that at the next game he said he was sleepy, and would play out that set the next night.

`It is evident that Maw differed very slightly from Five Cards, the most popular game in Ireland at the present day. As early as 1674 this game was popular in Ireland, as we learn from Cotton's Compleat Gamester, which says: "Five Cards is an Irish game, and is much played in that kingdom for considerable sums of money, as All-fours is played in Kent, and Post-and-pair in the west of England.''

`Noddy was one of the old English court games. This has been supposed to have been a children's game, and it was certainly nothing of the kind. Its nature is thus fully described in a curious satirical poem, entitled Batt upon Batt, published in 1694.

"Show me a man can turn up Noddy still,
And deal himself three fives too, when he will;
Conclude with one-and-thirty, and a pair,
Never fail ten in Stock, and yet play fair,
If Batt be not that wight, I lose my aim.''

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`From these lines, there can be no doubt that the ancient Noddy was the modern cribbage — the Nod of to-day, rejoicing in the name of Noddy, and the modern Crib, being termed the Stock.

`Ombre was most probably introduced into this country by Catherine of Portugal, the queen of Charles II.; Waller, the court poet, has a poem on a card torn at Ombre by the queen. This royal lady also introduced to the English court the reprehensible practice of playing cards on Sunday. Pepys, in 1667, writes: "This evening, going to the queen's side to see the ladies, I did find the queen, the Duchess of York, and another at cards, with the room full of ladies and great men; which I was amazed at to see on a Sunday, having not believed, but contrarily flatly denied the same, a little while since, to my cousin.''[61]

[61] Hombre, or rather El Hombre, or `The Man,' was so named as requiring thought and reflection, which are qualities peculiar to man; or rather, alluding to him who undertakes to play the game against the rest of the gamesters, emphatically called The Man. It requires very great application to play it well: and let a man be ever so expert, he will be apt to fall into mistakes if he thinks of anything else, or is disturbed by the conversation of those that look on. It is a game of three, with 40 cards, that is, rejecting the eights, nines, and tens of all the suits.

`In a passage from Evelyn's Memoirs, the writer


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impressively describes another Sunday-evening scene at Whitehall, a few days before the death of Charles II., in which a profligate assemblage of courtiers is represented as deeply engaged in the game of Basset. This was an Italian game, brought by Cardinal Mazarin to France; Louis XIV. is said to have lost large sums at it; and it was most likely brought to England by some of the French ladies of the court. It did not stand its ground, however, in this country; Ombre continuing the fashionable game in England, down till after the expiration of the first quarter of the last century.

`Quadrille succeeded Ombre, but for a curious reason did not reign so long as its predecessor. From the peculiar nature of Quadrille, an unfair confederacy might be readily established, by any two persons, by which the other players could be cheated.

`While the preceding games were in vogue the magnificent temple of Whist, destined to outshine and overshadow them, was in course of erection.

"Let India vaunt her children's vast address,
Who first contrived the warlike sport of Chess;
Let nice Piquette the boast of France remain,
And studious Ombre be the pride of Spain;

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Invention's praise shall England yield to none,
When she can call delightful Whist her own.''

`All great inventions and discoveries are works of time, and Whist is no exception to the rule; it did not come into the world perfect at all points, as Minerva emerged from the head of Jupiter. Nor were its wonderful merits early recognized. Under the vulgar appellations of Whisk and Swobbers, it long lingered in the servants'-hall ere it could ascend to the drawing-room. At length, some gentlemen, who met at the Crown coffee-house, in Bedford Row, studied the game, gave it rules, established its principles, and then Edward Hoyle, in 1743, blazoned forth its fame to all the world.

`Many attempts have been made, at various times, to turn playing-cards to a very different use from that for which they were originally intended. Thus, in 1518, a learned Franciscan friar, named Murner, published a Logica Memorativa, a mode of teaching logic, by a pack of cards; and, subsequently, he attempted to teach a summary of civil law in the same manner. In 1656, an Englishman, named Jackson, published a work, entitled the Scholar's Sciential Cards, in which he proposed to teach reading, spelling, grammar, writing, and


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arithmetic, with various arts and sciences, by playing-cards; premising that the learner was well grounded in all the games played at the period. And later still, about the close of the seventeenth century, there was published the Genteel Housekeeper's Pastime; or the Mode of Carving at Table represented in a Pack of Playing-Cards, by which any one of ordinary Capacity may learn how to Carve, in Mode, all the most usual Dishes of Flesh, Fish, Fowl, and Baked Meats, with the several Sauces and Garnishes proper to Every Dish of Meat. In this system, flesh was represented by hearts, fish by clubs, fowl by diamonds, and baked-meat by spades. The king of hearts ruled a noble sirloin of roast-beef; the monarch of clubs presided over a pickled herring; and the king of diamonds reared his battle-axe over a turkey; while his brother of spades smiled benignantly on a well-baked venison-pasty.

`The kind of advertisements, now called circulars, were often, formerly, printed on the backs of playing-cards. Visiting-cards, too, were improvised, by writing the name on the back of playing-cards. About twenty years ago, when a house in Dean Street, Soho, was under repair, several visiting-cards of this description were found behind


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a marble chimney-piece, one of them bearing the name of Isaac Newton. Cards of invitation were written in a similar manner. In the fourth picture, in Hogarth's series of "Marriage à-la-Mode,'' several are seen lying on the floor, upon one of which is inscribed: "Count Basset begs to no how Lade Squander sleapt last nite.'' Hogarth, when he painted this inscription, was most probably thinking of Mrs Centlivre's play, The Basset Table, which a critic describes as containing a great deal of plot and business, without much sentiment or delicacy.

`A curious and undoubtedly authentic historical anecdote is told of a pack of cards. Towards the end of the persecuting reign of Queen Mary, a commission was granted to a Dr Cole to go over to Ireland, and commence a fiery crusade against the Protestants of that country. On coming to Chester, on his way, the doctor was waited on by the mayor, to whom he showed his commission, exclaiming, with premature triumph, "Here is what shall lash the heretics of Ireland.'' Mrs Edmonds, the landlady of the inn, having a brother in Dublin, was much disturbed by overhearing these words; so, when the doctor accompanied the mayor down


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stairs, she hastened into his room, opened his box, took out the commission, and put a pack of cards in its place. When the doctor returned to his apartment, he put the box into his portmanteau without suspicion, and the next morning sailed for Dublin. On his arrival he waited on the lord-lieutenant and privy council, to whom he made a speech on the subject of his mission, and then presented the box to his Lordship; but on opening it, there appeared only a pack of cards, with the knave of clubs uppermost. The doctor was petrified, and assured the council that he had had a commission, but what was become of it he could not tell. The lord-lieutenant answered, "Let us have another commission, and, in the mean while, we can shuffle the cards.'' Before the doctor could get his commission renewed Queen Mary died, and thus the persecution was prevented. We are further informed that, when Queen Elizabeth was made acquainted with the circumstances, she settled a pension of £40 per annum on Mrs Edmonds, for having saved her Protestant subjects in Ireland.'[62] [62] The Book of Days, Dec. 28.

All the pursuits of life, all the trades and occupations of men, have, in all times, lent expres


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sions to the languages of nations, and those resulting from the propensity of gaming are among those which perpetually recur in daily conversation, and with the greatest emphasis. Thus we have: — `He has played his cards well or ill,' — applied to the management of fortune or one's interest; jacta est alea, `the die is cast,' as exclaimed Julius Cæsar before crossing the Rubicon; `he has run his race — reached the goal' a turf adage applied to consummate success or disastrous failure; `a lucky throw or hit;' `within an ace,' meaning one point of gaining a thing; `he hazards everything;' `chances are for and against;' `he was piqued,' from the game of piquet, meaning, angry at losing something; `left in the lurch,' from the French game l'Ourche, wherein on certain points happening the stake is to he paid double, and meaning, `under circumstances unexpected and peculiarly unfavourable;' `to save your bacon or gamon,' from the game Back-gammon[63] a blot is hit,' from the same; `checked in his career,' that is, stopped in his designs from the game of chess. [63] The etymology of the word Back-gamon has been disputed. Hyde seems to have settled it. A certain portion of the hog is called in Italian gambone, whence our English word gambon or gammon. Confounding things that differ, many think that `gamon' in the game has the same meaning, and therefore they say — `he saved his gamon or bacon,' which is absurd, although it is a proverbial phrase of sufficient emphasis. The word Backgamon seems to be derived from the very nature of the game itself, namely, back-game-on, that is, when one of your pieces is taken, you must go back — begin again — and then game on — `Back-game-on'

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The fabrication of cards is a most important manufacture of France; and Paris and Nancy are the two places where most cards are made. The annual consumption of cards in France amounts to 1,500,000 francs, or £62,500; but France also supplies foreigners with the article, especially the Spanish, American, Portuguese, and English colonies, to the value of 1,000,000 francs, or £41,666. The government derives from this branch of French industry not much less than £25,000 annual revenue, that is, from 20 to 25 per cent. of the product. The duty on cards is secured and enforced by severe penalties.

English cards are about a third larger than the French. The double-headed cards are an English invention, and they are being adopted by the French. Their advantage is obvious, in securing the secrecy of the hand, for by observing a party in arranging his cards after the deal, the act of


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turning up a card plainly shows that it must be at least a face card, and the oftener this is done the stronger the hand, in general. In Germany, a fourth face-card is sometimes added to the pack, called the Knight, or Chevalier. The Italians have also in use long cards, called tarots, which, however, must not be confounded with the French cards called tarotées, with odd figures on them, and used by fortune-tellers.

The method of making playing-cards seems to have given the first hint to the invention of printing, as appears from the first specimens of printing at Haerlem, and those in the Bodleian Library.

`The manufacture of playing-cards comprises many interesting processes. The cardboard employed for this purpose is formed of several thicknesses of paper pasted together; there are usually four such thicknesses; and the paper is so selected as to take paste, paint, and polish equally well. The sheets of paper are pasted with a brush, and are united by successive processes of cold-drying, hot-drying, and hydraulic pressure. Each sheet is large enough for forty cards. The outer surfaces of the outer sheets are prepared with a kind of flinty


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coating, which gives sharpness to the outline of the various coloured devices. Most packs of cards are now made with coloured backs. The ground-tint is laid on with a brush, and consists of dis-temper colour, or pigments mixed with warm melted size. The device impressed on this ground-tint is often very beautiful. Messrs De la Rue, the leading firm in the manufacture, employ tasteful artists, and invest a large amount of capital in the introduction of new patterns. On cards sold at moderate prices, the colours at the back are generally two — one for the ground, and one for the device; but some of the choicer specimens display several colours; and many of the designs are due to the pencil of Mr Owen Jones. The printing of the design is done on the sheets of paper, before the pasting to form cardboard. The pips or spots on the faces of playing-cards are now spades, clubs, hearts, and diamonds; but at different times, and in different countries, there have been leaves, acorns, bells, cups, swords, fruit, heads, parasols, and other objects similarly represented. In English cards the colours are red and black; Messrs De la Rue once introduced red, black, green, and blue for the four suits; but the novelty was not encouraged by

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card-players. The same makers have also endeavoured to supersede the clumsy devices of kings, queens, and knaves, by something more artistic; but this, too, failed commercially; for the old patterns, like the old willow-pattern dinner-plates, are still preferred — simply because the users have become accustomed to them. Until within the last few years the printing of cards was generally done by stencilling, the colour being applied through perforated devices in a stencil-plate. The colour employed for this purpose is mixed up with a kind of paste. When there is a device at the back, the outline of the device is printed from an engraved wood-block, and the rest filled in by stencilling. The stencilling of the front and back can be done either before or after the pasting of the sheets into cardboard. One great improvement in the manu-facture has been the substitution of oil colour for paste or size colour; and another, the substitution of printing for stencilling. Messrs De la Rue have expended large sums of money on these novelties; for many experiments had to be made, to determine how best to employ oil colour so that the spots or pips may be equal-tinted, the outline clear and sharp, the pigment well adherent to the

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surface, and the drying such as to admit of polishing without stickiness. The plates for printing are engraved on copper or brass, or are produced by electrotype, or are built up with small pieces of metal or interlaced wire. The printing is done in the usual way of colour-printing, with as many plates as there are colours (usually five), and one for the outlines; it is executed on the sheets of paper, before being pasted into cardboard. When the printing, drying, and pasting are all completed, a careful polish is effected by means of brush-wheels, pasteboard wheels, heated plates, and heated rollers; in such a way that the polish on the back may differ from that on the face — since it is found that too equally polished surfaces do not slide quite so readily over each other. Formerly, every pack of cards made in England for home use paid a duty of one shilling, which duty was levied on the ace of spades. The maker engraved a plate for twenty aces of spades; the printing was done by the government at Somerset House, and £1 was paid by the maker for every sheet of aces so printed. The law is now altered. Card sellers pay an annual license of 2s. 6d., and to each pack of cards is affixed a three-pence stamp, across which the seller

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must write or stamp his name, under a penalty of £5 for the omission.

The cardboard, when all the printing is finished, is cut up into cards; every card is minutely examined, and placed among the `Moguls,' `Harrys,' or `Highlanders,' as they are technically called, according to the degree in which they may be faultless or slightly specked; and the cards are finally made up into packs.'[64] [64] Chambers's Cyclopædia.

Machinery has been called into requisition in card-playing. In 1815 a case was tried in which part of the debt claimed was for an instrument to cut cards so as to give an unfair advantage to the person using it. The alleged debtor had been most fortunate in play, winning at one time £11,000 from an officer in India. For an exactly opposite reason another machine was used in 1818 by the Bennet Street Club. It consisted of a box curiously constructed for dealing cards, and was invented by an American officer.

Another curious fact relating to cards is the duty derived from them. In the year 1775 the number of packs stamped was 167,000, amounting to between £3000 and £4000 duty. Lord North


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put on another sixpence. Of course, a vast number of packs were smuggled in, paying no duty, as in the case of tobacco, in all times since its fiscal regulations. In the time of Pitt, 1789, £9000 were to be raised by an additional duty of sixpence on cards and dice, consequently there must have been no less than 360,000 packs of cards and pairs of dice stamped in the year 1788, to justify the calculation — a proof that gaming in England was not on the decline. In the year 1790, the duty on cards was two shillings per pack, and on dice thirteen shillings per pair.

This duty on cards went on increasing its annual addition to the revenue, so that about the year 1820 the monthly payments of Mr Hunt alone, the card-maker of Piccadily {sic}, for the stamp-duty on cards, varied from £800 to £1000, that is, from £9600 to £12,000 per annum. In 1833 the stamp-duty on cards was 6d., and it yielded £15,922, showing a consumption of 640,000 packs per annum. Much of this, however, was sheer waste, on account of the rule of gamesters requiring a fresh pack at every game.

In the Harleian Miscellany[65] will be found a sa


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tirical poem entitled `The Royal Gamesters; or, the Odd Cards new shuffled for a Conquering Game,' referring to the political events of the years from 1702 to 1706, and concluding with the following lines —

`Thus ends the game which Europe has in view,
Which, by the stars, may happen to be true.'

[65] Vol. i. p. 177.

In vol. iv. of the same work there is another poem of the kind, entitled `The State Gamesters; or, the Old Cards new packed and shuffled,' which characteristically concludes as follows —

`But we this resolution have laid down —
Never to play so high as for a Crown.'

Finally, as to allusions to gaming, the reader may remember the famous sarcasm of the late Earl of Derby (as Lord Stanley) some thirty years ago, comparing the Government to Thimble-riggers in operation.