University of Virginia Library


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INTRODUCTION

TENNIS is at once an art and a science. The game as played by such men as Norman E. Brookes, the late Anthony Wilding, William M. Johnston, and R. N. Williams is art. Yet like all true art, it has its basis in scientific methods that must be learned and learned thoroughly for a foundation before the artistic structure of a great tennis game can be constructed.

Every player who helps to attain a high degree of efficiency should have a clearly defined method of development and adhere to it. He should be certain that it is based on sound principles and, once assured of that, follow it, even though his progress seems slow and discouraging.

I began tennis wrong. My strokes were wrong and my viewpoint clouded. I had no early training such as many of our American boys have at the present time. No one told me the importance of the fundamentals of the game, such as keeping the eye on the ball or correct body position and footwork. I was given a racquet and allowed to hit the ball. Naturally, like all beginners, I acquired many very serious faults. I worried along with moderate success until I had been graduated from school, beating


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some fairly good players, but losing some matches to men below my class. The year following my graduation the new Captain of my Alma Mater's team asked me if I would aid him in developing the squad for next year. Well, Fools rush in where angels fear to tread,'' so I said Yes.

At that point my tennis education began.

The youngsters comprising our tennis squad all knew me well and felt at perfect liberty to ask me as many questions as they could think up. I was besieged with requests to explain why Jones missed a forehand drive down the side-line, or Smith couldn't serve well, or Brown failed to hit the ball at all. Frankly, I did not know, but I answered them something at the moment and said to myself it was time I learned some fundamentals of tennis. So I began to study the reasons why certain shots are missed and others made. Why certain balls are hit so much faster though with less effort than others, and why some players are great while most are only good. I am still studying, but my results to date have resulted in a definite system to be learned, and it is this which I hope to explain to you in my book.

Tennis has a language all its own. The idioms of the game should be learned, as all books on the game are written in tennis parlance. The technical terms and their counterpart in slang need to be understood to thoroughly grasp the idea in any written tennis account.

I do not believe in using a great deal of space


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carefully defining each blade of grass on a court, or each rule of the game. It gets nowhere. I do advocate teaching the terms of the game.

1. THE COURT.

  • The Base-line=The back line.
  • The Service-line=The back line of the service court, extending from side-line to side-line at a point 21 feet from the net.
  • The Alleys=The space on each side of the court between the side service-line and the outside sideline of a doubles court. They are used only when playing doubles and are not marked on a single court.
  • The Net=The barrier that stretches across the court in the exact centre. It is 3 feet high at the centre and 3 feet 6 inches high at the posts which stand 3 feet outside the sidelines.

2. STROKES (Two General Classes).

  • A. Ground strokes=All shots hit from the baselines off the bounce of the ball.
  • B. Volleys=Shots hit while the ball is in flight through the air, previous to its bound.
  • The Service=The method of putting the ball in play.
  • The Drive=A ground stroke hit with a flat racquet face and carrying top spin.
  • The Chop=An undercut ground stroke is the general definition of a chop. The slice and chop

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    are so closely related that, except in stroke analysis, they may be called chop.
  • Stop Volley=Blocking a hall short in its flight.
  • Half Volley or Trap Shot=A pick up.
  • The Smash=Hitting on the full any overhead ball.
  • The Lob=Hitting the ball in a high parabola.

3. TWIST ON THE BALL.

  • Top Spin=The ball spins towards the ground and in the direction of its flight.
  • Chop, Cut, or Drag=The ball spins upwards from the ground and against the line of flight. This is slightly deviated in the slice, but all these terms are used to designate the under-struck, back-spinning ball.
  • Reverse Twist=A ball that carries a rotary spin that curves one way and bounces the opposite.
  • Break=A spin which causes the ball to bounce at an angle to its line of flight.

4. LET=A service that touches the net in its flight yet falls in court, or any illegal or irregular point that does not count.

5. FAULT=An illegal service.

6. OUT=Any shot hit outside legal boundaries of the court.

7. GOOD=Any shot that strikes in a legal manner prescribed by rules of the game.


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8. FOOTFAULT=An illegal service delivery due to incorrect position of the server's feet.

9. SERVER=Player delivering service.

10. RECEIVER or STRIKER=Player returning service.

W. T. T.
WIMBLEDON, July 1920


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