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PROGRAMME OF SCENERY.

Act First.

Courtyard of the Brazen Castle of Kalyba, Shewing how the Enchantress Kalyba, who had kidnapped the Seven Champions out of their cradles, was enchanted herself by St. George, and shut up for ever in a rock. How St. George took the liberty of giving freedom to the other Six Champions, and how they all departed on their several adventures.

Kalyba's Band, Guard, Household, &c.

AN OASIS IN THE DESERT.

The Adventures of St. Denis and St. James. How St. Denis of France, after taking French leave of his Companions, was changed into a Stag and back again; and how St. James of Spain, after killing a great Boar, had a narrow escape of being bored to death himself. How St. Denis released the Daughter of the King of Thessaly, and how St. James would have run away with the Daughter of the Caliph of Jerusalem.

HALL IN THE GIANT'S CASTLE.

The Adventure of St. Anthony. How St. Anthony of Italy destroyed the Giant, and released one of the Seven Daughters of the King of Thrace.

Fairy Lake and Grotto of the Six Swans.

The Adventure of St. Andrew. How St. Andrew of Scotland restored the other Six Daughters of the King of Thrace (who had been changed into Swans) to their own forms, and their own Father.

Dua, Tria, Quarta, Quinta, Sexta, Septima (Six younger Daughters of the King of Thrace).

Charm of Highland Music and Lilt of the Water Lilies.


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Act Second.

RUINS IN THE VALLEY OF THE NILE.

The Adventure of St. George. How St. George of England killed the Dragon, rescued the fair Sabra, Daughter of the Sultan of Egypt, and obtained as his reward the hand of the Female and a free passage across the Isthmus for the Overland Mail. Ba-ba (a poor Egyptian Fellah) ... Mr. Kerridge Other Fellahs, Messrs. De Courcy, Davis, Healy, Benedict, and Charles.

Forest in County Donegal, near Crow Patrick, Ireland.

The Adventure of St. Patrick. How St. Patrick of Ireland “was a gentleman” and “behaved himself as such” by rescuing from the Wild Men the Six Daughters of the King of Thrace, who came over in search of St. Andrew; and by driving the venomous reptiles out of the Emerald Isle into the Atlantic Ocean. SIX WILD MEN. O'Whack, O'Rack, O'Rint, O'Tool, O'Bother, O'Murther. The story says 30, but the idea of 30 Wild Men in Ireland is too preposterous even for an Extravaganza.

THE ENCHANTED GARDEN of ORMANDINE.

The Adventure of St. David. How St. David of Wales essayed the adventure of the Magic Sword, called “Cheese-toaster,” and fell asleep over it; and how, after many adventures which are left to the imagination of the Audience, St. George, St. Andrew, and St. Patrick came to the Enchanted Garden of Ormandine, and caught the other Knights napping. Phantom of Una (on this occasion) ... By the Lady Herself. Female Phantom Dancers, Mdlles. Burbidge, Clair, Hunt, J. Hunt, Maile, Meurice, Herbert, Mercer, Wadham, Mars, Love, Ford, Sidney, Collier, Webber and Honey.

Vault of the Seven Lamps.

Charley's Own Adventure. How, after snuffing out several false lights, thanks to Charley, the Champions all became wide awake again, and, thanks to St. George, remained so ever afterwards.

THE CAMP OF THE SEVEN CHAMPIONS AND TABLEAU OF TRIUMPH.