University of Virginia Library

`AN INSINUATING, ELEGANT GAMESTER.

Osterman, Grand Chancellor of Russia, during the reign of the Empress Anne, obtained information that the court of Versailles had formed a scheme to send an insinuating, elegant gamester,


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to attack the Duke of Biran on his weak side — a rage for play — and thereby probably gain some political advantage over him.

The chancellor called on the duke to make the necessary communication, but the minister did not choose to be at home. The chancellor, then pretending to be suffering from a severe fit of gout, wrote to his sovereign, stating that he had important matter to reveal, but was unable to move, and the Duke of Biran was consequently ordered to wait on him by the empress. Osterman, affecting great pain, articulated with apparent difficulty these words — `The French are sending a gamester!' Thereupon the duke withdrew in a pet, and represented to the empress that the chancellor was delirious from the gout, and had really nothing to communicate.

The subject had long been forgotten by the duke, when an elegant, easy, dissipated marquis actually arrived. He had extensive credit on a house of the English Factory, and presently insinuated himself into the good graces of the duke, whom he soon eased of all his superfluous cash.

The chancellor became alarmed for the consequences, and resolved to try and play off the


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French for their clever finesse. He looked about for a match for the redoubtable French gamester, and soon got information of a party who might serve his turn. This was a midshipman at Moscow, named Cruckoff, who, he was assured, was without an equal in the management of cards, and the knowledge of Quizze — then the fashionable court game — and that at which the Duke of Biran had lost his money. The chancellor immediately despatched a courier to Moscow to fetch the Russian gamester.

The midshipman was forthwith made an ensign of the Guards, in order to entitle him to play at court. He set to work at once in accordance with his instructions, but after his own plan in the execution. He began with losing freely; and was, of course, soon noticed by the marquis, and marked as a pigeon worth plucking. The young Russian, however, forced him into high play, and he lost the greater part of his former gain. The marquis got nettled, lost his self-command, and proposed a monstrous stake, to the extent of his credit and gains, of which he thought he might make himself sure by some master-stroke of art. Accordingly, by means of a sleight, he managed to hold fifteen in hand, but his wily antagonist was equal to the


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occasion: by the aid of some sweetmeats from an adjoining table he swallowed a card, and, being first in hand, the chance was determined in his favour, and he ruined the marquis.

Once more the chancellor waited on the duke, and plainly told him that he had been anxious to guard him against the French gamester, purposely sent to fleece him, if he had had the patience to hear him. The duke then became outrageous, and wished to arrest the Frenchman as a cheat; but Osterman coolly said he had punished him in kind; and, producing a large bag, returned the duke's money, bidding him in future not to be so impatient when information was to be communicated by gouty persons.

The clever ensign was allowed to retain the rest of the spoil, with an injunction, however, never to touch a card again, unless he wished to end his days among the exiles of Siberia.