ANECDOTES OF THE PASSIONS AND VICISSITUDES OF
GAMESTERS. The gaming table : its votaries and victims, in all times and countries,
especially in England and in France. Vol. 2 | ||
ALTHOUGH all the motives of human action have long been known — although psychology, or the science of soul and sentiment, has ceased to present us with any new facts — it is quite certain that our edifice of Morals is not quite built up. We may rest assured that as long as intellectual man exists the problem will be considered unsolved, and the question will be agitated. Future generations will destroy what we establish, and will fashion a something according to their advancement, and so on; for if there be a term which, of all others, should be expunged from the dictionaries of all human beings, it seems to be Lord Russell's word Finality. Something new will always be wanted. `Sensation' is the very life
The gamester lives only for the `sensation' of gaming. Ménage tells us of a gamester who declared that he had never seen any luminary above the horizon but the moon. Saint Evremond, writing to the Count de Grammont, says — `You play from morning to night, or rather from night to morning. All the rays of the gamester's existence terminate in play; it is on this centre that his very existence depends. He enjoys not an hour of calm or serenity. During the day he longs for night, and during the night he dreads the return of day.'
Being always pre-occupied, gamesters are subject to a ridiculous absence of mind. Tacitus tells us that the Emperor Vitellius was so torpid that he would have forgotten he was a prince unless people had reminded him of it from time to time.[8] Many gamesters have forgotten that they were husbands and fathers. During play some one said that the government were about to levy a tax on bachelors. `Then I shall be ruined!' exclaimed
This infatuation may be simply ridiculous; but it has also a horrible aspect. A distracted wife has rushed to the gaming table, imploring her husband, who had for two entire days been engaged at play, to return to his home.
`Only let me stay one moment longer — only one moment. . . . . I shall return perhaps the day after to-morrow,' he stammered out to the wretched woman, who retired. Alas! he returned sooner than he had promised. His wife was in bed, holding the last of her children to her breast.
`Get up, madam,' said the ruined gambler, `the bed on which you lie belongs to us no longer!' . . .
When the gamester is fortunate, he enjoys his success elsewhere; to his home he brings only consternation.
A wife had received the most solemn promise from her husband that he would gamble no more. One night, however, he slunk out of bed, rushed to the gaming table, and lost all the money he had with him. He tried to borrow more, but was
But it is to the gaming room that we must go to behold the progress of the terrible drama — the ebb and flow of opposite movements — the shocks of alternate hope and fear, infinitely varied in the countenance, not only of the actors, but also of the spectators. What is visible, however, is nothing in comparison to the secret agony. It is in his heart that the tempest roars most fiercely.
Two players once exhibited their rage, the one by a mournful silence, the other by repeated imprecations. The latter, shocked at the sang-froid of his neighbour, reproached him for enduring, without complaint, such losses one after the other. `Look here!' said the other, uncovering his breast and displaying it all bloody with lacerations.
It is only at play that we can observe, from moment to moment, all the phases of despair; from time to time there occur new ones — strange, eccentric, or terrible. After having lost quietly,
At Bayonne, in 1725, a French officer, in a rage at billiards, jammed a billiard-ball in his mouth, where it stuck fast, arresting respiration, until it was, with difficulty, extracted by a surgeon. Dusaulx states that he was told the fact by a lieutenant-general, who was an eye-witness.
It is well known that gamblers, like dogs that bite a stone flung at them, have eaten up the cards, crushed up the dice, broken the tables, damaged the furniture, and finally `pitched into' each other — as described by Lucian in his Saturnalia. Dusaulx assures us that he saw an enraged gambler put a burning candle into his mouth, chew it, and
The following strange but apparently authentic fact, is related in the Mercure François (Tome I. Année 1610).
`A man named Pennichon, being a prisoner in the Conciergerie during the month of September, 1610, died there of a wonderfully sudden death. He could not refrain from play. Having one day lost his money, he uttered frightful imprecations against his body and against his soul, swearing that he would never play at cards again. Nevertheless, a few days after, he began to play again with those in his apartment, and on a dispute respecting discarding, he repeated his execrable oaths. And when one of the company told him he should fear the Divine justice, he only swore the more, and made such confusion that there had to be another deal. But as soon as three other cards
In some cases the effect of losses at play is simply stupefaction. Some players, at the end of the sitting, neither know what they do nor what they say. M. de Crequi, afterwards Duc de Lesdiguières, leaving a gambling party with Henry IV., after losing a large sum, met M. de Guise in the court-yard of the castle. `My friend,' said he to the latter, `where are the quarters of the Guards now-a-days?' M. de Guise stepped back, saying, `Excuse me, sir, I don't belong to this country,' and immediately went to the king, whom he greatly amused with the anecdote.
A dissipated buck, who had been sitting all night at Hazard, went to a church, not far from St James's, just before the second reading of the Lord's Prayer, on Sunday. He was scarcely seated before he dozed, and the clerk in a short time bawled out Amen, which he pronounced A —
At play, a winner redoubles his caution and sang-froid just in proportion as his adversary gets bewildered by his losses, becoming desperate; he takes advantage of the weakness of the latter, giving him the law, and striving for greater success. When the luck changes, however, the case is re-versed, and the former loser becomes, in his turn,
Sometimes avidity makes terrible mistakes; many, in order to win more, have lost their all to persons who had not a shilling to lose. During the depth of a severe winter, a gamester beheld with terror the bottom of his purse. Unable to resolve on quitting the gaming table — for players in that condition are always the most stubborn — he shouted to his valet — `Go and fetch my great sack.' These words, uttered without design, stimulated the cupidity of those who no longer cared to play with him, and now they were eager for it. His luck changed, and he won thrice as much as he had lost. Then his `great sack' was brought to
In the madness of gaming the player stakes everything after losing his money — his watch, his rings, his clothing; and some have staked their ears, and others their very lives — instances of all which will be related in the sequel.
Not very long ago a publican, who lost all his money, staked his public-house, lost it, and had to `clear out.' The man who won it is alive and flourishing.
`The debt of honour must be paid: `these are the terrible words that haunt the gamester as he wakes (if he has slept) on the morning after the night of horrors: these are the furies that take him in hand, and drag him to torture, laughing the while. . . .
What a `sensation' it must be to lose one's all! A man, intoxicated with his gains, left one gaming house and entered another. As soon as he entered he exclaimed, `Well, I am filled, my pockets are full of gold, and here goes, Odds or -Even?' `Odds,' cried a player. It was Odds, and the fortunate winner pocketed the enormous sum just boasted of by the other.
On the other hand, sudden prosperity has
Many fine intellects among players have been brutified by loses; others, in greater number, have been so by their winnings. Some in the course of their prosperity perish from idleness, get deranged, and ruin themselves after ruining others. An instance is mentioned of an officer who won so enormously that he actually lost his senses in counting his gains. Astonished at himself, he thought he was no longer an ordinary mortal; and required his valets to do him extraordinary honours, flinging handfuls of gold to them. The same night, however, he returned to the gaming house, and recovered from his madness when he had lost not
ANECDOTES OF THE PASSIONS AND VICISSITUDES OF
GAMESTERS. The gaming table : its votaries and victims, in all times and countries,
especially in England and in France. Vol. 2 | ||